![]() It's possible for castles to be rebuilt into cities and vice versa, but this can be expensive and you'll lose high-level buildings in the process. But castles are where serious military units (like knights or heavy infantry) are built, and the population is easier to manage under the shadow of a fortress. ![]() Cities can grow huge and are primarily economic drivers, allowing you to build improvements to the region's trade and productivity. Longtime Total War players will note the biggest difference here is that settlements can either be developed as cities or as castles. It's up to you to decide what buildings or improvements to build in each settlement, what the tax rate should be, how many troops to garrison, etc. The campaign map is divided into provinces, each of which is governed by one main settlement. The interface for negotiation has changed from previous games, however a new system has been integrated to show the other faction's attitude toward the player's faction, intelligence estimates such as how wealthy the faction is and what other factions they are at war with, as well as how fair the other faction feels the player's proposals are. Lead the fight in the Crusades and bring victory to Islam or Christianity in the Holy War. Another departure from earlier Total War games is that combat is depicted more realistically, with soldiers performing motion-captured attacks - rather than one or two standard attacks - utilising their shields, parrying blows and delivering killing strikes to downed foes, all based on the weapon they are using and the weapon of their opponent. ![]() ![]() Medieval 2 Total War Gold System Requirements! Certain units can only be trained if that faction's culture is high enough in a settlement making expansion into conquered land more difficult. Gameplay is both strategic and tactical, with strategy played a turn-based manner at province-by-province, while military units of varying types and capabilities fight against each other in real time in 3D battlefield. ![]()
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